SCAD Senior thesis film.
A special agent must chase through the streets of San Francisco's Chinatown to recover a stolen bomb, while completely naked.
A hybrid short film utilizing a mixture of 2D hand and puppet animation with 3D environments in Unreal Engine 5.
Our main protagonist, Special Agent Dougie.
Initial Sketches of Dougie
Initial Sketches of Dougie
Initial Sketches of Dougie
Initial Sketches of Dougie
Dougie
Dougie
2d rig front
2d rig front
muscle system
muscle system

Dougie 9 pt. Turnaround for the 2d rig

60 degrees up
60 degrees up
30 degrees up
30 degrees up
30 degrees down
30 degrees down
60 degrees down
60 degrees down
I spy your privates is a dynamic action film. The dynamic camera angles required us to push the limits of a 2d rig. With this in mind, I drew Dougie's head in multiple angles so the 2d rig can have wide range for posing.

Agent Dougie's suit designs

Dougie action poses

Our antagonist Special agent Carmen
Carmen went through a numerous amount of iterations. It was imperative that carmen felt like the "female version" of Dougie. Her theme was that she was the other side of the same coin, therefore our experimentation with carmen was figuring out how to contrast dougie's blunt shape language.
initial carmen sketches
initial carmen sketches
initial carmen sketches
initial carmen sketches
carmen suit designs
carmen suit designs
carmen suit designs
carmen suit designs
Dougie and Carmen
Dougie and Carmen
Silhouette
Silhouette
Extra characters in the film included: a waiter, a baby, and an old grandma.
character line up
character line up
silhouettes
silhouettes
waiter
waiter
waiter
waiter
baby
baby
grandma
grandma

One of the very first pieces of concept art for the film. Exploring style and Dougie's lived in space.

Dougie's hotel room had two important aspects:
1. San Francisco's Chinatown cheap hotel room.
2. Dougie lives here.
After researching popular hotel layouts, it was critical to understand Dougie's character and how someone like him would live in a space like this.
hotel blueprints
hotel blueprints
hotel blueprints
hotel blueprints

Dougie's hotel room

Dougie's hotel room exterior

San Francisco's Chinatown was the main setting for the film. It was important to differentiate these two locations while keeping the feel of a unified film.
building concept 1
building concept 1
building concept 2
building concept 2
building concept 3
building concept 3
style keyframe thumbnails
style keyframe thumbnails
style keyframe color comps
style keyframe color comps
style keyframe color comps 2
style keyframe color comps 2

Chinatown keyframe - defined the style of the film

Lighting paint over guide

shoreline concept for the end of the film

I Spy your privates included an assortment of props that contributed to the film's style.

the suitcase which houses the deadly bomb

bomb interior ideation

material studies in our style
material studies in our style
the baby pram in which the suitcase lands in
the baby pram in which the suitcase lands in
baby pram colored
baby pram colored
An important aspect to the story telling of our film was the visual style. Since Special Agent Dougie is disorganized, unkempt, and generally lazy, we wanted the world to mimic his grungy personality.
In certain segments of our film, we took a stylistic step away from the conventional 2D and 3D animation. We called these "Jojo Frames" as much like the anime, the color and style of the film shifted into something completely different from the original feel of the film. 

style frame ideation.

variations of the same frame.

bomb is stolen
bomb is stolen
grandma's holy savior
grandma's holy savior
the good, the bad, the naked
the good, the bad, the naked
whiplash
whiplash
fatality
fatality
fatality
fatality
fatality
fatality
fatality
fatality
end game
end game
explosion
explosion
Style frames in the film. I was responsible for making the style frames and compositing them.

bomb is stolen

grandma's holy savior

the good, the bad, the naked

whiplash

fatality

end game

explosion

In order to achieve the stylized looked Our team developed during the preproduction stage, we utilized deferred decals from Unreal Engine 5.
 This technique allowed us to dynamically apply intricate details and effects, such as dirt, graffiti, and wear, directly onto surfaces without altering the base materials.
The flexibility and efficiency of the decals enabled us to achieve our unique visual style.

Dougie's hotel room decals

Chinatown Decals

In the beginning phases, our original intention was to use Blender and create projections for textures, much like the league of legends Arcane series. However, we chose to use decals because of strict time constraints. 
I was responsible for painting and creating projections in blender.

projection test with a cube and handpainted textures.

original proof of concept utilizing foreground projection paintings.

Fall, Winter, and Spring promotional posters.
Fall poster
Fall poster
Winter poster
Winter poster
Spring Poster
Spring Poster
Please visit our film's website to see more of our work!

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